Game Presentation Link
FMP Evaluation
My project was to create an Overwatch-style map, including the models, textures and making sure I had 6 unique assets. I also added interactivity to my game, which was a target which spawned randomly and added points to a score when shot. This allowed for players to have some fun, rather than just walk around … Continue reading FMP Evaluation
5 Years Later.
After I finish college, I will be attending university in order to continue developing my skills and develop my portfolio, with the final goal of developing indie games or joining a studio. While at university I will be participating in game jams and completing my projects which in turn will help me develop my portfolio. … Continue reading 5 Years Later.
FMP: Week 6
I modelled a square light and spolights. I made blueprints for them both and put the models in. For the square light I created a copy and added a point light in the copy. This is for areas I want more shadows. On the spotlight I added a spotlight with high intensity to light up … Continue reading FMP: Week 6
FMP: Week 5
Next I modelled some stairs using a rectangle with subdivisions. I then extruded them up and extruded the top of the step out a bit and exported them. I then used the bend deform tool to curve the stairs to be used in the entrance. I modelled some ladders for my level and imported them … Continue reading FMP: Week 5
FMP: Week 4
I started modelling my secondary models. I started by modeling the flight case - I started with a box and edge looped the edges. I extruded these to look like the metal edges on a flight case. I then used edge loops, extruding and inward scaling faces, and deleting faces to make spaces for the … Continue reading FMP: Week 4
FMP: Week 3
This week I am implementing my gun into the game, I imported my model and animations, I then attached the gun to the player and positioned it where I wanted it. I then started to create the firing beam using the particle system. I started by creating a beam particle and allowing the length to … Continue reading FMP: Week 3
FMP: Week 2
I started the week by replacing all the walls in my level with the walls I modelled. I then started modelling the broken wall that would be placed at the back of my stage wall. I prepared for this by selecting the panels that would be replaced and exporting them into Maya and then deleting … Continue reading FMP: Week 2
FMP: Week 1
I started by using the starter content in Unreal Engine to create a blockout of my map, moving and scaling objects to create the basics of the level. As they are a large part of the front end of my game, I started to model the chairs. I had to take into consideration how many … Continue reading FMP: Week 1
Game Engines
A game engine is software development tools, designed to build video games. A game engine will handle most things like 2D or 3D graphics rendering, a physics engine, collision detection, sound, scripting and animation. Examples of game engines include Unreal Engine 4, Unity and Gamemaker: Studio. Different game engines do things differently; UE4 has better lighting and graphics options than programs like Unity. … Continue reading Game Engines