Now the terrain was made, I started creating the blockout of the level, I made the castle out of geometrical brushes on Unreal engine, based on the Maya build I had created, until I had a good representation of the castle. I then started exporting the parts of the castle until and modelling them individually … Continue reading Hadleigh Castle Weeks 2 & 3: Blockouts and modelling
Category: Production Log
Hadleigh Castle Week 1: Research and Starting the Project
We went to visit Hadleigh Castle to conduct some research. I took pictures and added measurements with them in order to get a scale of the castle. When we returned, We started creating the project. Inside of Unreal Engine, I created a character that can move around the map. I tweaked the speed settings until … Continue reading Hadleigh Castle Week 1: Research and Starting the Project
Production Log: Muzzle Flash
I started by designing the muzzle flash. I then went into photoshop and started creating the individual parts of the muzzle flash. I started by creating the beam by using a gradient to give it a 3D effect. I then created the beam that would travel through the center of the beam. I then made … Continue reading Production Log: Muzzle Flash
Production Log: Vanguards Logo
I started making my logo by researching and sketching some concept designs. I liked the 3rd option of my sketches so I chose this one. I started in Illustrator and inserted a star, as it has the right number of points and will allow a basis for having an even logo. I then rotated the … Continue reading Production Log: Vanguards Logo