Hadleigh Castle Weeks 2 & 3: Blockouts and modelling

Now the terrain was made, I started creating the blockout of the level, I made the castle out of geometrical brushes on Unreal engine, based on the Maya build I had created, until I had a good representation of the castle. I then started exporting the parts of the castle until and modelling them individually … Continue reading Hadleigh Castle Weeks 2 & 3: Blockouts and modelling

Hadleigh Castle Week 1: Research and Starting the Project

We went to visit Hadleigh Castle to conduct some research. I took pictures and added measurements with them in order to get a scale of the castle. When we returned, We started creating the project. Inside of Unreal Engine, I created a character that can move around the map. I tweaked the speed settings until … Continue reading Hadleigh Castle Week 1: Research and Starting the Project